![]() As a MOBA, the game has many strategies that can be used based on the roster chosen by the players, meaning that players for certain tasks might favor characters. Time to take a closer look at how the community consumes the game. Obviously, players spend way more than just $119 in LoL: the minimum would be around $1000, and based on testimonies from forums, some can spend up to $8000+ on skins, and other battle passes. When looking at statistics regarding profits and revenues in the free-to-play/MMO industry, League of Legends will never be too far: the game is literally making billions each year, whereby many games celebrate the billion threshold as something attainable as lifetime revenue. LoL has been around for more than ten years, but even if it is not in our faces every day like those new games, it is still very much alive. An average player can spend a minimum of $119.In 2015, League of legends was making $18 million in 5 days.2019 was better since the company made $1.5 billion in total revenue.The game amassed $2.1 billion in 2017, before taking a dip in 2018 with a “small” $1.4 billion.It was ranked #6 behind the likes of Pokemon GO, Roblox, or Honour of Kings in the Leading Free-To-Play Games worldwide in the 2020 list.In 2020, League of Legends generated a revenue of $1.75 billion. With such success, everyone is curious about topics focused on revenues, profits, the number of downloads, and more information around the game itself. One funny fact: people in a relationship and playing together tend to play as Support. Other than that, we do not get into Valorant/ DotA 2 territory where players are overtly racist or homophobic. Not only that but they are also underestimated. Plus, women have been complaining about the sexual remarks they get after players learn of their gender. ![]() People get easily abusive with their language, whether out of frustration, lack of patience, or simply a sense of superiority because they have been playing for eight years now. But, it is also widely acknowledged that League of Legends suffers from a behavioral problems coming from many players. Many players are loyal to the title and never stay away for too long. The community is huge that is a known fact. 75% of the players are under 25, with the biggest age group being 21-24.Women only account for 12% of the sample.However, it is important to remember that we do not have a breakdown for each game, so individually, we do not know if Riot has a game surpassing Steam.Ĩ7% of League of Legends players are male. This number is compared to Steam’s 120 million monthly players, arguing that even with all the games on Steam, League of Legends is still doing better. The fact they have almost 200 million registered users thanks to the League of Legends title shows that the games are pretty good and that the way they expand the LoL universe makes sense and is done masterfully. But it gained its second breath in the second half of 2018 when it climbed back up to 100 million monthly active players, and from there, it stayed pretty consistent. ![]() Towards the end of 2016, the game actually lost a lot of players and hit around 80 million players. Veterans of 10 years represent 10% of the pool with people who have been playing for 6-7 years being the majority with 28%.
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